A Friendly Introduction to Ehrenfeucht-Fräıssé Games

نویسنده

  • Bryan W. Roberts
چکیده

Assuming some basic familiarity with ordinal arithmetic, we provide a friendly introduction to the theory of Ehrenfeucht-Fräıssé games. 1 What Is An Ehrenfeucht-Fräıssé Game? Ehrenfeucht-Fräıssé (EF) games were first developed in the 50’s and 60’s by Andrzej Ehrenfeucht and Roland Fräıssé. Although Fräıssé developed much of the background theory and some important applications in his doctoral dissertation [2], Ehrenfeucht [1] was the first to formulate these methods in terms of games. EF-games are interesting, easy to understand, and very useful for determining when two structures are logically equivalent. They frequently appear in top logic journals, providing interesting new results, as well as fresh new ways of looking at old theorems. So grab a pencil and paper, take your time, and learn a game! An EF-game calls for two players. These two players must meet different goals in order to win, so it’s important to keep them straight. We’ll call the first player Erin. She always goes first, and is sometimes called the ‘spoiler.’ Her goal in the game is to spoil the other player’s plan. We’ll call the second player Fred. He’s sometimes called the ‘copier.’ His goal is just to copy what Erin does. The only “pieces” required to play the game are two L-structures. In elementary intermediate logic, you learned that an L-structure consists of a domain (the “universe” of the structure), together with some other stuff (a relation, a function and a constant for each such item in the language L). In an EF game, the domain is where all the action is. The players begin the game by agreeing on how long they will play, say 3 turns. Each turn then consists ∗Email: [email protected]. Web: www.pitt.edu/∼bwr6.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Partial Characterization of Ehrenfeucht-Fräıssé Games on Fields and Vector Spaces

In this paper we examine Ehrenfeucht-Fräıssé (EF) games on fields and vector spaces. We find the exact length of the EF game on two algebraically closed fields of finite transcendence degree over Q or Z/pZ. We also determine an upper bound on the length of any EF game on models (F1 ,F1) and (F m 2 ,F2 of vector spaces where m = n and a lower bound for the special case F1 = F2.

متن کامل

Almost free groups and Ehrenfeucht-Fräıssé games for successors of singular cardinals

We strengthen non-structure theorems for almost free Abelian groups by studying long Ehrenfeucht-Fräıssé games between a fixed group of cardinality λ and a free Abelian group. A group is called ǫ-game-free if the isomorphism player has a winning strategy in the game (of the described form) of length ǫ ∈ λ. We prove for a large set of successor cardinals λ = μ the existence of nonfree (μ · ω1)-g...

متن کامل

Ehrenfeucht-Fräıssé goes elementarily automatic for structures of bounded degree

Many relational structures are automatically presentable, i.e. elements of the domain can be seen as words over a finite alphabet and equality and other atomic relations are represented with finite automata. The first-order theories over such structures are known to be primitive recursive, which is shown by the inductive construction of an automaton representing any relation definable in the fi...

متن کامل

On Complexity of Ehrenfeucht-Fraı̈ssé Games

In this paper we initiate the study of Ehrenfeucht-Fraı̈ssé games for some standard finite structures. Examples of such standard structures are equivalence relations, trees, unary relation structures, Boolean algebras, and some of their natural expansions. The paper concerns the following question that we call Ehrenfeucht-Fraı̈ssé problem. Given n ∈ ω as a parameter, two relational structuresA an...

متن کامل

Games and Trees in Infinitary Logic: A Survey

We describe the work and underlying ideas of the Helsinki Logic Group in infinitary logic. The central idea is to use trees and Ehrenfeucht-Fräıssé games to measure differences between uncountable models. These differences can be expressed by sentences of so-called infinitely deep languages. This study has ramified to purely set-theoretical problems related to properties of trees, descriptive s...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009